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 HOLY LOBSTERS! A TEST? (HolyLobster's Teaching Channel)

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HolyLobsters
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PostSubject: HOLY LOBSTERS! A TEST? (HolyLobster's Teaching Channel)   Wed Jun 05, 2013 7:23 am

No no, calm down, you already took that remember? Razz
Welcome all to my Teachers' Office!
Here i will post helpful links, tips and tricks for dueling.
I specialize in deck building, extra deck building, and siding, But as a teacher i am well rounded in most of everything that is Yu-Gi-Oh! So do not fear asking me any question~

Now a few links for beginners:
http://www.yugioh-card.com/en/rulebook/YGO_RuleBook_EN-v8.pdf
FIRST THING. READ THIS, THEN READ AGAIN AND AGAIN

I cannot stress the importance for the basics, without memorizing this, you will certainly have a tough time.
After you read and fully comprehend the rulebook, we can move onto some notable things i want to mention about the phases.

1. You can chain Traps like Macro, Compulsory, Fiendish, that do not require a condition to be met unlike mirror force, D-Prison, Torrential and such, ANY TIME, ANY PHASE, EXCEPT DAMAGE STEP after it's been set a turn.

2. You can activate any spell speed two cards anytime before Damage Calculation in Battle Phase. (Spell speed two cards are Quick play spells, traps that aren't counters, and monster effects that say, "You can use this effect during either players' turn.

Now onto The effects of cards themselves.

Field Spell Card(s)and Continous Spell/Trap card(s)
Effects will not resolve if a card like Mystical Space Typhoon is chained to the activation. This means if you set MST, and your opponent activates Fire Formation - Tenki, Fiendish Chain Or even Seal of Orichalcos, they are destroyed without any of the effects activating.

Monster Effects: Cost Vs Non-Cost.
The cost itself is not activated, cannot be negated, and does not start a Chain. It is the payment that must take place to activate the monsters' effect.
When an effect features a cost, the effect is activated, the cost is paid, the opponent has an opportunity to respond to the effect's activation, and the effect is resolved. Costs cannot be refunded; even if the activation of the effect is negated (or, for a Continuous effect, if the card is destroyed in a chain), the cost remains paid.


An example of a Cost:
Genex Ally Birdman: You can return 1 face-up monster you control to the hand to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

Let's Break this down.
You can return 1 face-up monster you control to the hand

THIS IS THE COST. IF THE MONSTER CANNOT BE RETURNED TO THE HAND, THE COST CANNOT BE PAID (I.E YOU CANNOT RETURN XYZ/SYNCHRO FOR THE COST)

to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
This is the effect, this is what cards like torrential, bottomless, and such CAN be chained to, and CAN be prevented.

This is important because costs cannot be stopped, only prevented by a card, (i.e Discarding Honest to the GRAVEYARD is a cost, under Macro Cosmos, there is no graveyard, so the cost cannot be paid) also some cards, like darkworlds, lightpulsar, and others, will miss their timing if discarded, or destroyed by a cost.

More about Timing and such
http://www.yugiohforums.com/showthread.php?t=85239
http://forum.tcgplayer.com/showthread.php?308538-Blimp-s-Guide-to-Missing-the-Timing-and-Chain-Manipulation

Now, to get into the most complex topic in Yu-Gi-Oh!, Chains.
A breif overview of chains
http://yugioh.wikia.com/wiki/Chain
http://yugioh.wikia.com/wiki/Simultaneous_Effects_Go_On_Chain
Read the bottom portion of this guide also:
http://forum.tcgplayer.com/showthread.php?308538-Blimp-s-Guide-to-Missing-the-Timing-and-Chain-Manipulation
A neat video!


A list of links that you should definitely check out if you are serious about getting better:
http://duelistgroundz.com/index.php?showtopic=139530
http://duelistgroundz.com/index.php?showtopic=121217
http://yugioh.tcgplayer.com/db/article.asp?ID=2857
http://articles.alterealitygames.com/joe-bogli-testing-side-deck-cards/
http://articles.alterealitygames.com/the-best-way-to-deal-with-starlight-road/
http://articles.alterealitygames.com/mystical-space-typhoon-the-most-misplayed-card-in-yugioh/
(Go to all of the links, it's worth it)

Always remember to


Last edited by HolyLobsters on Thu Jun 06, 2013 7:04 am; edited 3 times in total
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PostSubject: Re: HOLY LOBSTERS! A TEST? (HolyLobster's Teaching Channel)   Wed Jun 05, 2013 7:32 am

lol... nice topic for ur first lesson

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PostSubject: Re: HOLY LOBSTERS! A TEST? (HolyLobster's Teaching Channel)   Sun Oct 13, 2013 8:20 pm

also, Speed Spell 2's cannot be activated if they have no DIRECT conection to atk or def power during the damage step. Example, Shrink, reinforcements of the army, these can be activated. cards such as Scape goat (while controlling united we stand SS1) cannot be activated because it has no direct tie to Attack power.

Just furthering you lesson. I hope you don't mind. Smile

Sorry If i get a warning for necro-posting.... Just wanting to help. and post more around the academy.
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