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 Adreus Blue Homework - Week 0.2

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*Judgment Dragon*
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PostSubject: Adreus Blue Homework - Week 0.2   Tue Nov 05, 2013 3:01 am

Combinations.

Number one.

In your hand.
Wind-Up Factory
Mystical Space Typhoon
Book Of Moon
Wind-Up Rabbit
Wind-Up Shark

On your side of the field.
Wind-Up Magician (face up defense position / effect not use yet)
Mystical Space Typhoon (face down, was set by you last turn)
Compulsory Evacuation Device (face down, was set by you last turn)

Your extra deck.
Wind-Up Zenmaines
Wind-Up Zenmaister
Wind-Up Arsenal Zenmaioh
Adreus, Keeper Of Armageddon
Tiras, Keeper Of Genesis
Gaia Dragon The Thunder Charger
Number 30: Acid Golem Of Destruction
Soul Of Silvermountain
Maestroke The Symphony Djinn
Diamond The Dire Wolf
GaGaGa Cowboy.

In your opponent's hand.
3 cards.

On your opponent's side of the field.
One set spell/trap.
Two set monsters.

Your life points.
4700

Your opponent's life points.
2900

How can you win the game in 1 turn using combinations with the information above?

PM ME YOUR ANSWERS!!!
DO NOT POST THEM BELOW!!!
You may use Dueling Network to look up the card effects.


Last edited by *Judgment Dragon* on Tue Dec 17, 2013 3:17 am; edited 1 time in total
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Deces Rivendare
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Wed Nov 06, 2013 6:59 am

"Maybe it will be fun to try the homework.
...
...
...
Nope."
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*Judgment Dragon*
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Wed Nov 06, 2013 7:01 am

Deces wrote:
"Maybe it will be fun to try the homework.
...
...
...
Nope."
Is it to hard for you? xD
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Wed Nov 06, 2013 7:59 am

Not really, it just looks like... well, work.
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Thu Nov 07, 2013 12:06 am

that was really easy lol
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Thu Nov 07, 2013 12:30 am

It will get harder as we go along Razz I just need to know where my blue dormers stand when it comes to their knowledge of the game Razz
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Thu Nov 07, 2013 3:22 pm

Easy.....

I actually did that XD

except my opponent had no field.......

and they had 5000 XD

idk how i cleared the field.....just did XD

hey adreus people.

This one isn't hard, but it is complex for those who aren't used to swarm/wind-up

they are a fun deck indeed, but hard to understand first time around.... (depending on who you are)
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Fri Nov 08, 2013 6:42 pm

Well, i'm hoping more Blue members will give it a go after seeing your comment xD
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Sun Nov 10, 2013 1:20 am

this was an easy one for me actually
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Skies



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PostSubject: Re: Adreus Blue Homework - Week 0.2   Sun Nov 10, 2013 6:59 am

Well, JD

make them actually make a Wind-Up Deck, win a certain number of times with it... then post the wins (and deck) to prove it.

Sadly White Homework has stopped ;-; I WANNA DO SOMETHING FUN!
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PostSubject: Re: Adreus Blue Homework - Week 0.2   Sun Nov 10, 2013 10:41 pm

{AlphaPack} Skies wrote:
Well, JD

make them actually make a Wind-Up Deck, win a certain number of times with it... then post the wins (and deck) to prove it.

Sadly White Homework has stopped ;-; I WANNA DO SOMETHING FUN!
That's the thing though, just making decks does not help to improve somethings that they may lack on. Such as, spell speeds, when to play or not play cards etc. I aim to improve my students knowledge of the game.
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