Deck: Gem knights
Creativity/Originality/Competitiveness: 15/20 (-5 for competiveness was inconnsistent through out the second game but very consistent in the first,but a creative version of gem knights)
Rulings: 20/20 (had no ruling issues through out the match)
Play-style and How Effectively it is Utilized: 17/20 (used well however not to their potential in game 2)
Control of Duel: 15/20 (had some field advantage,backrow wise didn't have too much control over that or me even after siding)
Misplays and Corrections: 15/20 (had sent the wrong materials to the grave for gem-knight fusion)
Preparedness: 20/20 (full side and extra)
Siding Skills: 13/20 (sided in seven tools for a few of my traps and 2 msts)
Reasoning: 13/20 (set an important monster when he should've been a tad more conservative and activated a hand trap before knowing if the attack got through)
Attitude: 20/20 (funny positive and has a good sense of humor not arrogant or bad in anyway so far)
Result of Duel: 0/20 (10 points for winning 1/3, 0 for winning no games, and 20 for winning the match 2/3.)
Total: 151/200
Brown: 0-129
Blue: 130-179
White: 180-200
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