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 Remove-Brainwashing Deck.

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AuthorMessage
jackachu 100
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jackachu 100


DN name : jackachu
Posts : 232
ADA Points : 261
Join date : 2013-05-18
Age : 26
Location : The magical land of pudding.

Remove-Brainwashing Deck. Empty
PostSubject: Remove-Brainwashing Deck.   Remove-Brainwashing Deck. EmptyThu Jul 11, 2013 7:54 pm

Remove Brainwashing Deck.

Quote :
1.Table of Contents:

Quote :
1.Table of Contents.
2.Introduction.
3.So how can I use this card in a deck?
4.Deck list.
5.Why are these cards in the deck?
6. What else could I do with the deck?
7.Is this deck good though?
8.Conclusion.

Quote :
2.Introduction:

Editors Note wrote:
Ok so I was looking at some notepad files and I found this and thought why not put it here. I wrote this for another academy where I was a teacher at, so that's why I have it


Now I bet all of you have no idea what this continuous trap card is, but this card is actually pretty good when you build a deck around it.

Code:
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.

Doesn't sound good? Well we will see.

There is a similar card to this called Owner's Seal

Code:
Return control of all monsters on the field to their original owners.

This one is a spell card version of Remove Brainwashing.

What can you do with this card?:

Firstly, this card stops cards like Mind Control and Creature Swap harming you. In addition, this card is great against Monster Reborn. They try to reborn your monster, Remove Brainwashing. Furthermore, you can use this card in conjunction with cards like Volcanic Queen. Finally, you can use this card to get tokens back if you summon tokens to your opponent's field with a card effect.

Quote :
3.So how can I use this card in a deck?:
Spoiler:

Quote :
4.Deck List:

Quote :
Deck List:

Monsters: 14

3 Grinder Golem,
3 Lava Golem,
3 Volcanic Queen,
3 Phantom Lord Hide Ride,
2 Marshmallon.

Spells: 15

3 Owner's Seal,
3 Mystical Space Typhoon,
2 Pot of Duality,
2 Vicious Claw,
1 Book of Moon,
1 Dark Hole,
1 Monster Reborn,
1 Heavy storm,
1 Galaxy Queen's Light.

Traps: 12

3 Remove Brianwashing,
2 Mirror Force,
2 Starlight Road,
2 Revival Gift,
2 Nightmare Archfiends,
1 Solemn Judgement.

Total Cards: 41

Extra Deck: 15

1 Ally of Justice Catastor,
1/2 Armory Arm,
1 Black Rose Dragon,
1 Gaia Knight, the Force of Earth,
1 Iron Chain Dragon,
1/2 Mist Wurm,
2 Stardust Dragon,
1 Hieratic Sun Dragon Overlord of Heliopolis,
0/1 Neo Galaxy-Eyes Photon Dragon,
1 Number 9: Dyson Sphere,
0/1 Number 92: Heart-eartH Dragon,
1 Photon Strike Bounzer,
1 Wind-Up Zenmaines.


Quote :
5.Why are these cards in the deck?:

Monsters:

Grinder Golem:

Code:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.

This card, if used with Remove Brainwashing or Owner's Seal, will give you a 3000 attack beater and two level 1 tokens. Now the tokens might end up being a problem, but you could use them for a synchro summon or with Vicious Claw.

Lava Golem:

Code:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. This monster's controller takes 1000 damage during each of their Standby Phases.

This card,  if used with Remove Brainwashing or Owner's Seal, will give your opponent a -2 and you will get a 3000 beater. You could wait out on activating Remove Brainwashing and do it on your opponent's turn, so they take 1000 damage. The disadvantage of this card, is the fact that you take 1000 damage every standby phase.

Volcanic Queen:

Code:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.
Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
This card, if used with Remove Brainwashing or Owner's Seal, will give your opponent a -1 and you will get a 2500 beater then can get rid of an unwanted card of yours to burn the opponent for 1000 damage. The disadvantage of this card, is the fact that unless you tribute a monster, you take 1000 damage during your end phase. This might not be a problem though as you have a lot of tokens on the field most of the time so you can tribute them for Volcanic Queen's effect.

Phantom Lord Hide Ride:

Code:
When using this card as a Synchro Material Monster, you can treat this card as a non-Tuner monster.

This card's effect doesn't help this deck, unless you reborn an opponent's monster that is a tuner. The main reason this is here is because it is a tuner and it is level 3 (which will become important later.

Marshmallon:

Code:
The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)

There for pure stall, as if you don't draw Remove Brainwashing or Owner's seal, you can't do much.

Spells:

Owner's Seal:

Code:
Return control of all monsters on the field to their original owners.
Same as Remove Brainwashing, one of the main cards of this deck.

Mystical Space Typhoon:

Code:
Target 1 Spell/Trap Card on the field; destroy that target.

Staple

Pot of Duality:

Code:
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
Helps you get cards you need. Beware, you can't Special Summon a monster like Grinder Golem the turn you activate this card.

Vicious Claw:

Code:
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
This card can give your monsters 300 more attack, which is great. Also, it can give you a free token in conjunction with Remove Brainwashing or Owner's Seal. You can remove annoying monsters on your opponents field with this card, or destroy a monster on your field that would make you lose the duel. This card is also reusable, so it can give you tokens up the wazoo.

Book of Moon:

Code:
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Staple.

Dark Hole:

Code:
Destroy all monsters on the field.

Staple.

Monster Reborn:

Code:
Target 1 monster in either player's Graveyard; Special Summon it.

Staple

Heavy Storm:

Code:
Destroy all Spell and Trap Cards on the field.

Staple.

Galaxy Queen's Light:

Code:
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.

As Lava Golem/Grinder Golem are level 8 this allows rank 8 XYZ summoning. As Mist Wurm is easy to get out in this deck with a trap, this also allows rank 9 XYZ summoning.

Traps:

Remove Brainwashing:

Code:
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
One of the main cards in the deck.

Mirror Force:

Code:
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Stops attacks. Semi-staple.

Starlight Road:

Code:
When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Stops heavy, which can screw you over if Remove Brainwashing is destroyed.

Revival Gift:

Code:
Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.

Allows quick access of level 6 or 9 synchros, as you get Phantom Lord Hide Ride with this and 2 level 3 tokens, if used in conjunction with Remove Brainwashing or Owner's Seal.

Nightmare Archfiends:

Code:
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
For the cost of 1 of your own monsters or tokens, if used in conjunction with Remove Brainwashing or Owner's seal you get 3 2000 attack beaters. Unfortuantly if a token is destroyed you take 800 damage.

Solemn Judgement:

Code:
When a monster would be Summoned OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

Staple.

Quote :
6.What else could I do with the deck?:

You could use

vengeful Servant:

Code:
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.

and

Spell of Pain:

Code:
Activate only when an effect is activated that would inflict Effect damage to you. Switch the effect damage to your opponent's Life Points, instead.
to inflict massive damage to your opponent.

You could alternatively use

Prime Material Dragon:

Code:
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.

instead of Spell of Pain to heal large amounts of lifepoints.

Quote :
7.Is this deck good though?:

I have used this deck for a few duels and I have gone 6-0, here are the screenshots.

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Quote :
8.Conclusion:

This deck might not be meta, but at the least it can pack a hefty punch.
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