Deck: Darkworlds
Creativity/Originality/Competitiveness: 12/20 (For sure competitive but not original excluding the extra and side deck)
Rulings: 15/20(Was a bit uncertain about iron wall vs gates but other than that no problems)
Play-style and How Effectively it is Utilized: 20/20(Used well did the usual set-up plays and patterns seen from darkworlds)
Control of Duel: 12/20(Had field grave and hand control the first match,less field at the end of game 2 and no hand control game 3
Misplays and Corrections: 20/20 (No misplays or corrections)
Preparedness: 15/20(Has side cards for some of darkworlds bad matchups,sadly only one of a few,full side and extra deck)
Siding Skills: 10/20 (Could've sided in royal decree to stop my wall staples and archetype traps but just sided in mst and deck dev)
Reasoning: 20/20
Attitude: 20/20(Good nice attitude,pleasant to be around)
Result of Duel: 10/20 (0 for winning no games, 10 points for winning 1/3, and 20 for winning the match 2/3.)
Total: 154/200
Brown: 0-129
Blue: 130-179
White: 180-200
Banned decks, burn, stall, lockdown, deck out, alternative win condition and OTK decks e.g. Hieratics and batterymen. No sixth sense.