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 Dragunities~

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HolyLobsters
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Dragunities~ Empty
PostSubject: Dragunities~   Dragunities~ EmptyTue May 28, 2013 3:17 pm

I don't want this to be a guide on dragunities, there are a bunch out there, this is more or less your opinion on the deck, more specifically my deck, dragunity tempest.
Feel Free to copy my deck, test it out whatever. Make it your own, edit this one to your tastes, whatever you wish to do~

Dragunities~ Dragunities
21 Monster
3x Garuda the Wind Spirit
3x Dragunity Dux
1x Blackwing - Zephyros the Elite
3x Dragunity Arma - Mystletainn
3x Tempest, the Storm-Incarnate Dragon
1x Dragunity Arma - Leyvaten
1x Red-Eyes Darkness Metal Dragon
2x Effect Veiler
3x Dragunity Phalanx
1x Droll & Lock Bird

19 Spell
1x Heavy Storm
1x Monster Reborn
3x Cards of Consonance
3x Terraforming
3x Gold Sarcophagus
2x Mystical Space Typhoon
3x Night Beam
3x Dragon Ravine

Side
1x Droll & Lock Bird
3x Increasing G
1x Dragunity Legionnaire
1x Dragunity Akyls
2x Chaos Hunter
1x Mystical Space Typhoon
1x The Transmigration Prophecy
3x Eradicator Epidemic Virus
2x Breakthrough Skill


Extra
3x Dragunity Knight - Vajrayana
1x Dragunity Knight - Gae Dearg
1x Crimson Blader
1x Scrap Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Trident Dragion
1x Gem-Knight Pearl
1x Constellar Ptolemys M7
1x Hieratic Dragon King of Atum
1x Photon Strike Bouncer
1x Gaia Dragon, the Swift Thunder Knight

Now to go over some card choices
Garuda: Banishes Tempest in graveyard, Special summons self for rank four or quick synch. Also used in the field lock combo.

Droll&Lock: Maxx "C" is the bane of this deck's existence. Along with that, it hurts both dragon rulers and prophecy to an extent. Testing 1-2 not sure what number i like main decked.

Night Beam: Gets rid of Fate, nuff said. Along with other quick plays such as MST and such.

The main combo that is so easy to pull off with this deck
Requirements:
Dragunity Phalanx in grave
Dragunity Dux in hand
Dragunity Mystletainn in hand
1 winged beast/dragon/Garuda in hand


  • Step One: Summon Dux use effect to(SS) Special summon Phalanx

    Step Two: Use Mystletainn effect, pitch (tribute) Phalanx, Use his effect to SS Phalanx

    Step Three: Synchro Gae Dearg with Dux and Phalanx, Use Gae Dearg to grab and discard Zephyros
    Step Four: Overlay your Mystletainn and Gae Dearg to make Atum, SS Redmd (Red-eyes Darkness Metal Dragon)

    Step Five: Use Redmd to SS Phalanx, bounce Redmd with Zephyros's effect.

    Step Six: Synchro Vajrayana with Zephyros and Phalanx, Use Vajrayana to SS Phalanx

    Step Seven: Banish Atum for Redmd, Use Redmd to SS Gae Dearg. (Use Gae's effect to add Garuda if not in hand) NOTE* Must have a DRAGON or WING BEAST TO DISCARD FOR Gae Dearg when adding Garuda

    Step Eight: SS Garuda, Synch Garuda with Phalanx for Vajrayana, SS Phalanx

    Your Field should be Phalanx, Vajrayana, Vajrayana, Gae Dearg, Redmd

    Step Nine: Synch Phalanx and Gae Dearg to make Stardust (Or whichever synchro is best for the occasion)

    Step Ten: Overlay the Vajrayana's to make Photon Strike Bounzer (Or XYZ For the Occassion)

Enjoy~
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dark magician 85
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyTue May 28, 2013 5:46 pm

Seems like an alright build. I tend to build my own version of these things, but it looks pretty good.
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Sartorious
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 12:58 am

Its not an alright deck. Its a deck that makes meta look like a ****.
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HolyLobsters
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 3:32 am

To be fair, it's on par with Tidal Mermails, and most game 1's go to prophecy/edragons, but it's competitive and can make an OTK or a field control 90% of the time with the first hand.
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dark magician 85
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 3:37 am

Its an ok deck, but you still have to admit that the meta can overpower the deck. There is no way to deny that. It can be played and can win, but I dont think that it will always take down the meta. Can it, yes. Will it every time or majority, no.
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HolyLobsters
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 3:41 am

yugiohmania827 wrote:
Its an ok deck, but you still have to admit that the meta can overpower the deck. There is no way to deny that. It can be played and can win, but I dont think that it will always take down the meta. Can it, yes. Will it every time or majority, no.
Like i said, it loses 75% of game 1's to the top decks (E Drags and Prophecy) But after siding, it's near equal, with eradicator, if i get that off, it's GG prophecy, which i can use the first turn i draw it. E dragons is a bit harder, things get really sticky, but if i can destroy something with crimson blader it's gg.
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Sartorious
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 3:42 am

Lol @ Mania, from the one who says dark worlds are the best deck ever xD
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dark magician 85
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 6:01 am

Yea, because if you know how to play them you counter the WHOLE META. I have a 80% win right now game 1. Then drops to 60% game 2. Then 70% for game 3 with my irl deck. Those are really good odds. Reason why, I know how to play the deck.
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HolyLobsters
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 6:49 am

Prophecy.dek... Darkworld loses 75% of the time to that. Plus, just saying, on the competitive level there has been no dark world deck that has topped recently.. I think you underestimate the rest of the meta.
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dark magician 85
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 8:23 am

I think you dont realize how many people play dark worlds/play the wrong version. Prophecy is no problem due to eradicator epidemic virus, mind crush, and just the sheer fact you control the opponent's hand with dark world. E drags are a hard match up but you can overpower once you get that hand control on them. Mermails are nothing because they really cant do anything against the deck. Fire Fist never could really do anything. Theres the meta. Thats game 1, then after siding you side against what they would side for you. I.E. mystical space typhoon, 2 ryko and then a card or 2 against their deck. It really isnt hard, just most people dont really know how to play the deck. You cannot deny that.
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HolyLobsters
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Dragunities~ Empty
PostSubject: Re: Dragunities~   Dragunities~ EmptyWed May 29, 2013 9:24 am

Alright, so tell me then, out of all the people that fell in love with Dark Worlds, and all the skillful players with the deck, why haven't they topped yet if it's as easy as you say. I do not mean to bash you, but i'm pretty sure there are stronger dark world players than you are, and why haven't they topped? The deck isn't as powerful this format as you think. People have been playing Verz because it's a solid counter to most of Meta, Whereas Dark world is lackluster. And you can hold your opinions, i'll hold mine, but to convince me, show me several Dark world builds that have topped in the most Recent Regionals/YCS. My point is verz beats it, E dragons overpower it, it's not that great this format.
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